It looks like we finally made it to 2021. While we are certainly hoping for a brighter future, we can’t help but be a tad bit nostalgic about distant past of our childhoods. In this episode, Adam, Chris, Crazon, David, and Ian discuss how to bring nostalgia into your games.
Talking Points: Nostalgia, Monsters and Other Childish Things, Little Fears, Kids on Bikes
In preparation for an upcoming Band of Blades campaign, Joe and Patrick join Adam to discuss how to run a Forged in The Dark game. In our discussion, we explore the mechanical differences between Blades in The Dark and Band of Blades.
After four years of running an actual play podcast, we finally got around to playing Dungeons and Dragons. Since October has unofficially turned into D&D month for RPX, cast members Aaron, Ethan, and Nick regale us with their experiences both playing and running Dungeons & Dragons.
The game is over, and all the ghost dinosaurs have been put to rest (for the time being), but that doesn’t mean the party has to stop there. Join Adam, Terra and Review Cultist as we reflect on our experiences playing children in One Less Die’s actual player Little Fears mini campaign, Ectozoic Park.
Our friends Noah Carden (RPX & Maple Syrup, Blood Money) and Aaron J. Shelton (Kame House Part & Technical Difficulties Gaming Podcast) just started a new podcast about anime titled “Thinking Too Hard About Anime”. Currently this dynamic duo is reviewing and discussing every episode of Cowboy Bebop. Today Noah and Aaron join us to talk about their new podcast and how to gamify Cowboy Bebop.
While social gatherings are strongly discouraged due to Covid-19, many gaming groups have moved to online methods of game play. In this episode Jason returns to RPX after a four-year hiatus to discuss how we have taken our Curse of Strahd D&D campaign to Roll20. Along with Roll20, we will also be discussing other online tools that you can use to move your tabletop rpg game for the physical space to cyberspace.
After finishing Elevation, the Red Markets campaign written by Sean Farris, we all got back together to discuss the experience we lovingly nicknamed ‘The Gauntlet’. Join us as we reflect on our favorite moments from Elevation. Learn how things might have played out differently had the Bread Winners made other decisions.
Elevation is a Red Markets supplement written by our game master / market Sean Farris. Elevation comes with the fully fleshed out enclave of Elevation, along with the job lines seen depicted in this actual play series.
Where did we get all those cool new toys? Why Veblen Goods, of course. Veblen Goods is a Red Markets supplement cowritten by Sean Farris and Matt Campen of The Drunk & The Ugly podcast. Veblen Goods provides players with new tools, technology, weapons, vehicles and optional rules.
Game Designer Jeff Mechlinski, author of Age Past, SuperAge and Robotech: The Macross Saga RPG, stops by to discuss his latest project currently Kickstarting, CHARM.
“Charm is a tabletop Role Playing Game that uses a simple, yet versatile rule set. The rules can be learned in minutes and offer a fully immersive game experience. A character can fit on a sheet as small as a business card. “
For more info on Charm and to see the beta rules please check out the Kickstarter page.
“Consent in Gaming,” by Monte Cook Games, is a systemless guide for tackling sensitive or mature content at the table. In this episode, Adam, Chris, and Vince discuss why consent is important (especially in more intense genres), working with your players to make sure you’re all on the same page, and what to do when someone done fucked up. Pick up your free copy of “Consent in Gaming” at Monte Cook Games.