In the distant future, three mech pilots find themselves entangled in political intrigue. The Adamic Symphony, a border system to the hegemonic Union, is embroiled in civil war over the prospect of becoming a Union client-state. The Union’s ambassador attaches three members of her security detail to a Symphonic squadron to build relationships – but is there more going on under the surface?
Note: Reposting this episode due to the original being cut short due to technical difficulties. Consider this the Snyder Cut. If you have listened to the previous version please feel free to skip ahead to the 3hr and 27 minute mark to continue where the recording cut out.
This was a super fun game to play. I think the best description of the session was from Crazon, who said it like Sailor Moon meets Doom. Also in this follow-up scenario, we are using Delta Green rules to portray a shadowy organization covering up the existence of magical girls.
Following the tragedy at the Sakura Festival, Project Twilight is activated to keep the public ignorant. As four agents attempt to cover-up the events that happened at the theater, they discover that although one battle may have ended, another one is just beginning.
Forces from the Kingdom of Gehenna have infiltrated the city of San Franoyoko. As the annual Cherry Blossom festival draws near, it is up to the magical girl group The Champions of The Emotional Prism to uncover their nefarious plans and save the city.
Following the advice of the Ghoul That Was Guillaume, the investigators sacrificed one of their own for a chance to strike down Citizen Rigault. At the moment of the condemned investigator’s death at the guillotine, the madman will be vulnerable. As the crowds gather about to witness the executions, the remaining investigators stage one final desperate act to save Paris.
Pitted against an even greater threat to Paris and all of France in the form of Doctor now Citizen Rigault, the investigators decide to take the initiative. If they hope to uncover some means to Rigault’s undoing, they must first venture into the lair of the madman.
It has been five years since the raid on Comte Fenalik’s manor, and a lot has changed in France. The investigators find themselves once again working in the Paris catacombs where they will meet an even greater threat and an otherworldly ally.
Despite a mistake or two being made, the investigators have acquired enough information to condemn the Comte Fenalik. With orders direct from Captain Malon, the soldiers are to raid Comte Fenalik’s manor on the night of one of his infamous parties.
It looks like we finally made it to 2021. While we are certainly hoping for a brighter future, we can’t help but be a tad bit nostalgic about distant past of our childhoods. In this episode, Adam, Chris, Crazon, David, and Ian discuss how to bring nostalgia into your games.
Talking Points: Nostalgia, Monsters and Other Childish Things, Little Fears, Kids on Bikes
June 2nd, 1789. As the stirrings of revolution take hold in Paris, a group of soldiers overseeing transportation of human remains from cemeteries are called away from their duty to investigate a murder.
Note: The following game is a spin-off game from our Ectozoic Park campaign.
Late Spring 1999/ Cave Run Lake, Kentucky. Following leads from an old company Project and it’s researcher’s notes, a Team was sent to investigate the national park. However, a week into their survey, the Team went missing. Now Cloutmann Chemicals and their Department of Environmental Concerns and Surveys have assembled another team to uncover what transpired near this artificial lake.