While is important for a game master to have clear objectives when plotting out a campaign, it is also equally important to allow players the opportunity to fill in the gaps with content based on their decisions. In what could be called an ‘organic’ episode (we started talking till a topic developed) Adam, Crazon, David and Rob discuss how to establish player buy-in.
Note: Contrary to what the background noise might suggest, we did not record this episode in a Chuck E. Cheese.
Note: As you may have noticed, the game I posted last month and the copy text didn’t match. This series of games was a continuation of an early Loops game that I meant to post. Since it is too late to fix that, I’ll make the original game a prequel. – Adam
Our crack team of bumbling misfits has found a possible suspect for the strange happenings around town. Peter, a school dropout, has set himself up at a local store known as the Dream Shop. In order to get to the bottom of this mystery, the kids come up with a plan to sneak into shop and figure out if Peter’s behind everything. Hilarity ensues
Adam – Aiden – Computer Geek.
Chris – Oscar –Weirdo. Aiden’s first cousin.
Ethan – Kip – Tech savvy hick.
Patrick – Olaf – Jock. Swedish exchange student
Vince – Zelda – Rocker and dreamer
David – Frankie – Troublemaker with a heart of gold