The sleepy little town of Innsmouth is under attack by a dark force, something that has plagued humanity for years, targeting the hungry and poor: gentrification. Artists, socialites, and tastemakers are flocking to the seaside village, flooding the street with fixie bicycles and artisan coffee shops. But little do these hipsters know, something older resides in Innsmouthsburg, and the call haunts the dreams of the long-time residents. Everyone has an agenda, and that can only lead to… a Fiasco.
Sean – Phillip Ward
Aaron – Gus West
Darth – Scylla Marsh
Chris – William Carter
Adam – Lewis Ward
Finally, our epic four-part one-shot comes to an end.
Having survived the chaos of Eldarak the group tries to settle back into their normal lives, but some things can’t be put to rest so easy.
Warning: This episode does contain references to animal cruelty.
Stay tuned for an upcoming tabletop workshop session where the players discuss with Adam ways to improve upon the game and game mastering.
Trying to get a leg-up on the competition, our larpers descend deeper into the forest. As emotions run high, Eldarak goes sour and they have to fight for their lives.
Note: The conclusion of this mini campaign was accidentally published as episode 4 before the release of this episode. The conclusion has since then relabeled as episode five. Sorry for the confusion.
With Eldarak well under way, the larpers delve deeper into the forest and madness.
Warning: The game is cut a bit short due to Adam’s daughter getting sick.
After having just witnessed and nearly been a part of a car crash, the four larpers finally arrive to Eldarak. To win the LiveGame challenge these four friends will need to do some questionable to get the upper hand.
Eldarak is a live action roleplaying event that aims to take LARPing from pastime to profession. Sponsor LiveGame entertainment aims to create a reality TV sensation with competitive LARPing. Participants at the debut event, Eldarak, compete for cash prizes and chance to become a professional LiveGame LARPer. As four friends make their way toward Eldarak, not even a successful spot hidden roll can save them from Fear Itself….
“The neighborhood’s always been pretty nice, if quiet. Good schools, low crime, nice restaurants. The only problem is the mail: a man keeps sending bizarre letters to the residents. It’s up to three residents of the neighborhood — a down-on-his-luck cop, a drug addict, and a city councilor — to figure out the source of these letters and make life cozy again.”
Trigger Warning: this actual play contains the writings of Francis E. Dec, a very ill man with horrible views on race. This game is meant to unsettle and entertain, but Chris, tonight’s GM, doesn’t want to blindside anyone who has been negatively affected by mental illness and racism. Be forewarned.