The stakes keep getting higher for agents Faust and Noory. As more boneless yet still living bodies keep getting discovered, Noory’s medical expertisewill be put to the test as he attempts to excise bizarre plant growths from his partner. Can Faust be saved? Will the agents have enough time to stop this supernatural threat before more innocents are exposed? Tune in for this and more in the exciting conclusion to “Driftbone”
Note: Reposting this episode due to the original being cut short due to technical difficulties. Consider this the Snyder Cut. If you have listened to the previous version please feel free to skip ahead to the 3hr and 27 minute mark to continue where the recording cut out.
This was a super fun game to play. I think the best description of the session was from Crazon, who said it like Sailor Moon meets Doom. Also in this follow-up scenario, we are using Delta Green rules to portray a shadowy organization covering up the existence of magical girls.
Following the tragedy at the Sakura Festival, Project Twilight is activated to keep the public ignorant. As four agents attempt to cover-up the events that happened at the theater, they discover that although one battle may have ended, another one is just beginning.
While is important for a game master to have clear objectives when plotting out a campaign, it is also equally important to allow players the opportunity to fill in the gaps with content based on their decisions. In what could be called an ‘organic’ episode (we started talking till a topic developed) Adam, Crazon, David and Rob discuss how to establish player buy-in.
Note: Contrary to what the background noise might suggest, we did not record this episode in a Chuck E. Cheese.
Forces from the Kingdom of Gehenna have infiltrated the city of San Franoyoko. As the annual Cherry Blossom festival draws near, it is up to the magical girl group The Champions of The Emotional Prism to uncover their nefarious plans and save the city.
It looks like we finally made it to 2021. While we are certainly hoping for a brighter future, we can’t help but be a tad bit nostalgic about distant past of our childhoods. In this episode, Adam, Chris, Crazon, David, and Ian discuss how to bring nostalgia into your games.
Talking Points: Nostalgia, Monsters and Other Childish Things, Little Fears, Kids on Bikes
Note: The following game is a spin-off game from our Ectozoic Park campaign.
Late Spring 1999/ Cave Run Lake, Kentucky. Following leads from an old company Project and it’s researcher’s notes, a Team was sent to investigate the national park. However, a week into their survey, the Team went missing. Now Cloutmann Chemicals and their Department of Environmental Concerns and Surveys have assembled another team to uncover what transpired near this artificial lake.
The game is over, and all the ghost dinosaurs have been put to rest (for the time being), but that doesn’t mean the party has to stop there. Join Adam, Terra and Review Cultist as we reflect on our experiences playing children in One Less Die’s actual player Little Fears mini campaign, Ectozoic Park.
Spring 1999/Drumheller, Alberta. A revelation brings the mystery man into the spotlight and more. A creepy estate merits an investigation when you’re a kid, for it’s likely haunted… undoubtedly so given the circumstances. But what ghostly creatures from prehistoria lurk in the shadows of this manor. How deep did the awakening dig in the strata of deep time.
Chris – GM Terra – Jolencia Miller (10) Adam – Timmy Jones (8)