Finally, our epic four-part one-shot comes to an end.
Having survived the chaos of Eldarak the group tries to settle back into their normal lives, but some things can’t be put to rest so easy.
Warning: This episode does contain references to animal cruelty.
Stay tuned for an upcoming tabletop workshop session where the players discuss with Adam ways to improve upon the game and game mastering.
Trying to get a leg-up on the competition, our larpers descend deeper into the forest. As emotions run high, Eldarak goes sour and they have to fight for their lives.
Note: The conclusion of this mini campaign was accidentally published as episode 4 before the release of this episode. The conclusion has since then relabeled as episode five. Sorry for the confusion.
With Eldarak well under way, the larpers delve deeper into the forest and madness.
Warning: The game is cut a bit short due to Adam’s daughter getting sick.
Today we sit down to discuss table control and how to implement it in both the real and virtual settings.
Areas of discussion: planning, combat, table talk, group rolls.
After having just witnessed and nearly been a part of a car crash, the four larpers finally arrive to Eldarak. To win the LiveGame challenge these four friends will need to do some questionable to get the upper hand.
Eldarak is a live action roleplaying event that aims to take LARPing from pastime to profession. Sponsor LiveGame entertainment aims to create a reality TV sensation with competitive LARPing. Participants at the debut event, Eldarak, compete for cash prizes and chance to become a professional LiveGame LARPer. As four friends make their way toward Eldarak, not even a successful spot hidden roll can save them from Fear Itself….
Upwind is a fantasy RPG currently being Kickstarted about exploration and survival in an endless sky filled with ancient technology. We interview the game’s designer, Jeff Barber, to pick his brain about non-traditional mechanics, old-school animation, and ecology in game worlds.
For more information on the Upwind project please visit the Upwind Kickstarter page.
Learn more about Biohazard Games, Upwind, and the Q-System please visit Biohazard Games.
“Upwind is a narrative style RPG set in a strange alternate world of floating island nations, flying sailing ships, long lost technology, wild elemental powers, looming war and forgotten legacies.”
Jeff Barber, game designer and founder of Biohazard Games demos his new game Upwind at Gen Con 2016.
Next on the Roleplaying Exchange, problem players and the GMs who love them.
Areas of discussion: changes to the podcast, solving tabletop problems, rules lawyers, cheaters, and disengagement.
Caleb Stokes, author, game designer, founder and owner of Hebanon Games, and RPPR co-host, runs a special game for his upcoming indie RPG, Red Markets, for Kickstarter Backers.
Synopsis: The Road Crew, a group of takers from the Troutfit enclave venture into the lost for a ‘high’ stakes job.
For more information on Red Markets please visit the Kickstarter page.
For more on Caleb Stokes and Hebanon Games, please visit Hebanon Games.