Episode 46 – Elevation Post Mortem

After finishing Elevation, the Red Markets campaign written by Sean Farris, we all got back together to discuss the experience we lovingly nicknamed ‘The Gauntlet’. Join us as we reflect on our favorite moments from Elevation.  Learn how things might have played out differently had the Bread Winners made other decisions. 

Elevation is a Red Markets supplement written by our game master / market Sean Farris.  Elevation comes with the fully fleshed out enclave of Elevation, along with the job lines seen depicted in this actual play series. 

Where did we get all those cool new toys?  Why Veblen Goods, of course.  Veblen Goods is a Red Markets supplement cowritten by Sean Farris and Matt Campen of The Drunk & The Ugly podcast.  Veblen Goods provides players with new tools, technology, weapons, vehicles and optional rules.

You can find both Elevation and Veblen Goods at DriveThru RPG.

You may have noticed that we are playtesting new taker tough spots. Nick Schaake (Nex) created these and you can view them here.

Music: Anonymous 420 – Interstellar Capitalism 

Actual Play- Red Markets – Elevation – EP 4 One By Land, Three If By Train

It’s moving day and do or die for Elevation. The Breadwinners have been tapped to protect the enclave’s precious cargo as it makes its way by train to St. Louis. They’re prepared for a nasty fight, but can they overcome the enemies they’ve made along the way?

Nick –  Nex – The salesman for the Breadwinners, who had a surefire business opportunity. A slick tongue and good business strategy means nothing when going up against a controlled economy, though. 

Brownie – Von –  A tinkerer familiar with a wrench as tool and weapon. A bit too fussy for his own good, and with, uh, Extreme Luck. 

Adam – Skidz – Her taker brother vanished, so now she has to take up the taker life to care for her niece. She’s quick and on-edge, which is an asset on the job. 

Chris – Decoy – The hero of Elevation, who played a crucial part in taking back the grain silos during an occupation. Definitely not dumb as a post.

Elevation is a Red Markets supplement written by our game master / market Sean Farris.  Elevation comes with the fully fleshed out enclave of Elevation, along with the job lines seen depicted in this actual play series. 

Where did we get all those cool new toys?  Why Veblen Goods, of course.  Veblen Goods is a Red Markets supplement cowritten by Sean Farris and Matt Campen of The Drunk & The Ugly podcast.  Veblen Goods provides players with new tools, technology, weapons, vehicles and optional rules.

You can find both Elevation and Veblen Goods at DriveThru RPG.

You may have noticed that we are playtesting new taker tough spots. Nick Schaake (Nex) created these and you can view them here.

Actual Play- Red Markets – Elevation – EP 3 – Spring Cleaning

Spring Cleaning. In for a penny, in for a pound – the Breadwinners will help Elevation survive no matter what, but they need to get paid in order to clean up a granary where silence is key.

Nick –  Nex – The salesman for the Breadwinners, who had a surefire business opportunity. A slick tongue and good business strategy means
nothing when going up against a controlled economy, though.

Brownie – Von –  A tinkerer familiar with a wrench as tool and weapon. A bit too fussy for his own good, and with, uh, Extreme Luck. 

Adam – Skidz – Her taker brother vanished, so now she has to take up the taker life to care for her niece. She’s quick and on-edge, which is an asset on the job. 

Chris – Decoy – The hero of Elevation, who played a crucial part in taking back the grain silos during an occupation. Definitely not dumb as a post.

Elevation is a Red Markets supplement written by our game master / market Sean Farris.  Elevation comes with the fully fleshed out enclave of Elevation, along with the job lines seen depicted in this actual play series. 

Where did we get all those cool new toys?  Why Veblen Goods, of course.  Veblen Goods is a Red Markets supplement cowritten by Sean Farris and Matt Campen of The Drunk & The Ugly podcast.  Veblen Goods provides players with new tools, technology, weapons, vehicles and optional rules.

You can find both Elevation and Veblen Goods at DriveThru RPG.

You may have noticed that we are playtesting new taker tough spots. Nick Schaake (Nex) created these and you can view them here.

Episode 45 – Descent into Midnight Kickstarter

Game designer Richard Kreutz-Landry stops by to discuss his current project Descent into Midnight. Descent into Midnight is a game about community, family, and hope. It’s a tabletop roleplaying game that takes place in a technologically advanced aquatic civilization whose culture has never been touched by humanity. Bioengineering and psionic, or mental, powers allow the strange and varied species to communicate and interact with their surroundings no matter their physiology.

Descent into Midnight is currently Kickstarting February 15th through March 15 2020. Head over and check out this amazing game.

For more information on Descent into Midnight head on over to Kickstarter.

Richard Kreutz-Landry can also be found on Twitter.

Music: Ocean Hotel by Ucan 

Actual Play – Red Markets – Elevation EP2 Operate Heavy Machinery

Out of worry for the community (and not poor negotiation), the Breadwinners decide to take a loss in order to help Elevation survive. Working with a crew of experts from the Trabajo enclave in Colorado, the Breadwinners must defend the mechanics as they repair the damaged train tracks at a small rail station in an industrial park. 

Nick –  Nex – The salesman for the Breadwinners, who had a surefire business opportunity. A slick tongue and good business strategy means nothing when going up against a controlled economy, though. 

Brownie – Von –  A tinkerer familiar with a wrench as tool and weapon. A bit too fussy for his own good, and with, uh, Extreme Luck. 

Adam – Skidz – Her taker brother vanished, so now she has to take up the taker life to care for her niece. She’s quick and on-edge, which is an asset on the job. 

Chris – Decoy – The hero of Elevation, who played a crucial part in taking back the grain silos during an occupation. Definitely not dumb as a post.

Elevation is a Red Markets supplement written by our game master / market Sean Farris.  Elevation comes with the fully fleshed out enclave of Elevation, along with the job lines seen depicted in this actual play series. 

Where did we get all those cool new toys?  Why Veblen Goods, of course.  Veblen Goods is a Red Markets supplement cowritten by Sean Farris and Matt Campen of The Drunk & The Ugly podcast.  Veblen Goods provides players with new tools, technology, weapons, vehicles and optional rules.

You can find both Elevation and Veblen Goods at DriveThru RPG.

You may have noticed that we are playtesting new taker tough spots. Nick Schaake (Nex) created these and you can view them here.

Actual Play – Red Markets – Elevation – EP 1 The Long Walk

The first mistake the Breadwinners made was when they signed the non-disclosure agreement. If they ever talked about what happened on the multi-state walk, their rights would be forfeit. They never expected that information had already have leaked. 

Nick –  Nex – The salesman for the Breadwinners, who had a surefire business opportunity. A slick tongue and good business strategy means nothing when going up against a controlled economy, though. 

Brownie – Von –  A tinkerer familiar with a wrench as tool and weapon. A bit too fussy for his own good, and with, uh, Extreme Luck. 

Adam – Skidz – Her taker brother vanished, so now she has to take up the taker life to care for her niece. She’s quick and on-edge, which is an asset on the job. 

Chris – Decoy – The hero of Elevation, who played a crucial part in taking back the grain silos during an occupation. Definitely not dumb as a post 

Elevation is a Red Markets supplement written by our game master / market Sean Farris.  Elevation comes with the fully fleshed out enclave of Elevation, along with the job lines seen depicted in this actual play series. 

Where did we get all those cool new toys?  Why Veblen Goods, of course.  Veblen Goods is a Red Markets supplement cowritten by Sean Farris and Matt Campen of The Drunk & The Ugly podcast.  Veblen Goods provides players with new tools, technology, weapons, vehicles and optional rules.

You can find both Elevation and Veblen Goods at DriveThru RPG.

You may have noticed that we are play-testing new taker tough spots. Nick Schaake (Nex) created these and you can view them here.

Episode 44 – An Homage

An impulse buy on DriveThruRPG has inspired us to discuss intellectual properties we would like to homage in a rpg game. 

Topics discussed: Kolchak- The Night Stalker, The Black Company, Legion, Old Gods of Appalachia, Twin Peaks, The Highway of Blood

Shout Outs: My Best Friend’s Exorcism, It Burns,  Dororo 

Dream sound effect courtesy of Fesliyan Studios.

Music: Shifty by Bruce Lee.

Episode 42 – Interview with Jeff Mechlinski

Game Designer Jeff Mechlinski, author of Age Past, SuperAge and Robotech: The Macross Saga RPG, stops by to discuss his latest project currently Kickstarting,  CHARM. 

“Charm is a tabletop Role Playing Game that uses a simple, yet versatile rule set. The rules can be learned in minutes and offer a fully immersive game experience. A character can fit on a sheet as small as a business card. “

For more info on Charm and to see the beta rules please check out the Kickstarter page.

For more information on Jeff and his other creations please visit Strange Machine Games.

Music: Alte Herren by KieLoKaz 

Episode 41- Consent in Gaming

“Consent in Gaming,” by Monte Cook Games, is a systemless guide for tackling sensitive or mature content at the table. In this episode, Adam, Chris, and Vince discuss why consent is important (especially in more intense genres), working with your players to make sure you’re all on the same page, and what to do when someone done fucked up.    Pick up your free copy of “Consent in Gaming” at Monte Cook Games.

Music: “The Stork” by Ketsa

Episode 40 – Post Gen Con 2019

We survived Gen Con!  Listen to our harrowing tales of “the best four days in gaming”.

WARNING:  In this episode we talk about rampant capitalism, playing games, and adult beverages.

Games Discussed:

Night’s Black Agents Solo Ops
Red Markets
Trabajo
Le      Corbusier
Elevation
Veblen      Goods
Band of Blades
Zweihander
Eclipse Phase 2nd Ed 
Mothership
Hive Mind
Dead Planet
Pound of Flesh
Masks of Nyarlathotep Dark Adventure Radio Theatre
Tachyon Squadron
Star Crossed
For the Queen
King in Yellow (Annotated)
The Sword, The Crown and the Unspeakable Power 
The Watch 

Music:
Infiltrators by Nathaniel Wyvern