Author and game designer Greg Stolze stops by to discuss Unknown Armies and “You”, his new work of Unknown Armies fiction that is currently Kickstarting through February 18, 2017.
For more information please visit the You Kickstarter page.
For more information on the Greg Stolze and to sample his free fiction library please visit his homepage.
After losing an agent to the inhuman creature stalking a Seattle suburb, the team splits up to follow up on leads. Sgt. Hudson and Agent Gould head to Billings Montana to investigate the deceased Lt. Ulee. Meanwhile, Agent Tell goes to Clearwater National Forest to investigate the mysterious crash of Flight 191.
Players create one character, game masters create the rest. Join us as we discuss how to build believable NPCs that help bring your game to life.
Areas of discussion: NPCs, architypes, creation strategies, Mary Sues.
The agents of Operation Malta continue their investigation into the mysterious deaths, a string of seemingly unrelated events unfolds throughout Seattle. Meanwhile, Flight 191 CDC Secure carrying the unknown biological substance found at the crime scene goes down over the Clearwater National Forest. As the agents search for the killer, a string pet disappearances lead Sgt. Hudson and Agent Baker to a deadly confrontation.
Note: Please take a few moments to complete a quick poll *spoilers* about the events that unfolded during this episode. Thanks.
On the morning of October 1, 2014 the bodies of Dr. Tibalt Grieves and Amanda Griffin were discovered at their residence in Mill Creek, Washington. The bodies of both Grieves and Griffin were found with wounds to the face and a congealed blue substance surrounding the mouth. The discovery of a hidden bio-hazard lab within the residence with several hundred thousands of dollars worth of equipment prompts officers to cordoned of the house and contact the CDC and FBI. A brief examination of the site by CDC infectious analyst and Delta Green friendly Dr. Roberta Kane prompts her to contact Delta Green and Operation Malta is activated.
Today we sit down to discuss the beast that was 2016. While skirting past many of the more troubling elements of 2016, we focus our discussion on new tabletop rpgs, the state of the hobby, and rpg related Kickstarters that we backed.
Areas of discussion: new games of 2016, kickstarters we backed, new rpgs we played, the state of tabletop rpgs in 2016
Finally, our epic four-part one-shot comes to an end.
Having survived the chaos of Eldarak the group tries to settle back into their normal lives, but some things can’t be put to rest so easy.
Warning: This episode does contain references to animal cruelty.
Stay tuned for an upcoming tabletop workshop session where the players discuss with Adam ways to improve upon the game and game mastering.
Trying to get a leg-up on the competition, our larpers descend deeper into the forest. As emotions run high, Eldarak goes sour and they have to fight for their lives.
Note: The conclusion of this mini campaign was accidentally published as episode 4 before the release of this episode. The conclusion has since then relabeled as episode five. Sorry for the confusion.
With Eldarak well under way, the larpers delve deeper into the forest and madness.
Warning: The game is cut a bit short due to Adam’s daughter getting sick.
Today we sit down to discuss table control and how to implement it in both the real and virtual settings.
Areas of discussion: planning, combat, table talk, group rolls.