While it is ideal that everyone gathering around the table knows how to play the game, many times it is up to the GM to not only run the game but educate players while they do so. In this episode Noah, Adam, and Chris explore best practices of how to show players an RPG system.
Areas of discussion: new players, new system, character sheets from hell, free rpg day, Origins, and Car Hitler
You ever get nostalgic about your first love? Tell Chris about it and you’ll feel shame. In this episode Noah explains the world of Shadowrun and Chris suffers an aneurysm. So strap on in there chummer, this is Shadowrun.
Swing by A Fistful of Misanthropes to listen to Noah and fellow misanthropes ply Shadowrun.
Also, check out this promotional Shadowrun video from the 90’s, A Night’s Work. It’s a gem.
Adam, Noah, Chris and RPX actual player Aaron discuss their experiences using improvisation techniques to shape their role-playing games.
Areas of discussion: Improvisation, Player Vs. GM Improvisation, Stocking Your GM Toolbox, The Legend of Zelda: Breath of the Wild, Nier: Automata, Yakuza 0,
Please check out Noah’s new podcast based of the CW’s Riverdale, Blood Money, Maple Syrup.
Like any bad partner in a relationship, we may have forgotten Valentine’s Day, or pushed this episode back to make room for the Greg Stolze interview. But, putting Stolze ahead of your needs does kind of sound bad, forget we said anything. So, please accept this lackluster gift and our most sincere apologies. We’ll do better in the future, we promise.
In this episode, we (awkwardly) discuss adding romantic elements to your tabletop games.
Areas of discussion: romance, hot loving, smooches, long walks along the beach, Catherine (videogame), Riverdale
Author and game designer Greg Stolze stops by to discuss Unknown Armies and “You”, his new work of Unknown Armies fiction that is currently Kickstarting through February 18, 2017.
For more information please visit the You Kickstarter page.
For more information on the Greg Stolze and to sample his free fiction library please visit his homepage.
Players create one character, game masters create the rest. Join us as we discuss how to build believable NPCs that help bring your game to life.
Areas of discussion: NPCs, architypes, creation strategies, Mary Sues.
Today we sit down to discuss the beast that was 2016. While skirting past many of the more troubling elements of 2016, we focus our discussion on new tabletop rpgs, the state of the hobby, and rpg related Kickstarters that we backed.
Areas of discussion: new games of 2016, kickstarters we backed, new rpgs we played, the state of tabletop rpgs in 2016
Today we sit down to discuss table control and how to implement it in both the real and virtual settings.
Areas of discussion: planning, combat, table talk, group rolls.
Upwind is a fantasy RPG currently being Kickstarted about exploration and survival in an endless sky filled with ancient technology. We interview the game’s designer, Jeff Barber, to pick his brain about non-traditional mechanics, old-school animation, and ecology in game worlds.
For more information on the Upwind project please visit the Upwind Kickstarter page.
Learn more about Biohazard Games, Upwind, and the Q-System please visit Biohazard Games.
Next on the Roleplaying Exchange, problem players and the GMs who love them.
Areas of discussion: changes to the podcast, solving tabletop problems, rules lawyers, cheaters, and disengagement.