Game Designer Jeff Mechlinski, author of Age Past, SuperAge and Robotech: The Macross Saga RPG, stops by to discuss his latest project currently Kickstarting, CHARM.
“Charm is a tabletop Role Playing Game that uses a simple, yet versatile rule set. The rules can be learned in minutes and offer a fully immersive game experience. A character can fit on a sheet as small as a business card. “
For more info on Charm and to see the beta rules please check out the Kickstarter page.
“Consent in Gaming,” by Monte Cook Games, is a systemless guide for tackling sensitive or mature content at the table. In this episode, Adam, Chris, and Vince discuss why consent is important (especially in more intense genres), working with your players to make sure you’re all on the same page, and what to do when someone done fucked up. Pick up your free copy of “Consent in Gaming” at Monte Cook Games.
If it’s your first time going to Gen Con, this is your survival guide. If it isn’t, still listen along and nod knowingly when we say something to which you agree with. In this episode the RPX crew will offer advice to surviving ‘best four days in gaming’. Also, in this episode we will also explore how to handle unexpected actions from players.
While Origins 2019 is quickly becoming a distant memory, you too can recreate this magical experience. First, have four great days of fun playing board games and tabletop RPGs. Next, get a star-studded cast of special guests such as Role Palying Public Radio’s Ross Payton, Ethan and Greg from Technical Difficulties, and Birk – podcast mercenary. Lastly, lock yourself up in a frigid conference room. If none are available, you might be able to record at Mt. Everest’s base camp.
In this wrap-up we will be discussing the variety all the all games we played as well as giving you a sneak peek at some of the newer games that were demoing at Origins.
In our first ever post-mortem, David and Shaun from Role Playing Public Radio and Ethan from Technical Difficulties sit down with us to discuss their thoughts and experiences playing Velvet Glove. We talk about the mini-campaign, The Lethal Lolitas, and provide our overall impression of the system.
We recently interviewed game designer Alton Wheelhouse about the upcoming Kickstarter for Dimensions D6 RPG.Dimensions D6 RPG is a brand new introductory Role Playing Game, specifically designed to teach new players how to play a complete adventure in an hour or less, regardless of experience. With simple to understand rules and progressive level design, anyone can explore the Multiverse with the TTRPG designed to fit in your pocket!
Find out more about Dimensions and their upcoming Kickstarter here. We will update this page when the Kickstarter launches in the upcoming week.
Game designer and podcaster Ray Cox of [insert quest here] sits down with us to share his latest projects. Live.Love.Die.Remember, places players in the final moments between pilots and the mechs that love them. Ray’s current project Live.Love.Die explores the emotional bonds formed between Mech pilots and the AI fighting machines they go to war in.
Time travel can be tricky. Being a game master where players can travel to virtually any time or place can also be tricky, but rewarding if your players manage to punch a Nazi T-Rex in the face. In this episode we sit down to discuss and compare TimeWatch and Continuum and the dos and don’ts of time travel.
Areas of Discussion: Current RPX campaigns being ran as well as our upcoming pilot episodes.Topics of discussion: Time travel, TimeWatch, Continuum, Behind Enemy Times (campaign), Aaron’s Masks campaign, why Chris hates time travel, pilot episodes.