Out of worry for the community (and not poor negotiation), the Breadwinners decide to take a loss in order to help Elevation survive. Working with a crew of experts from the Trabajo enclave in Colorado, the Breadwinners must defend the mechanics as they repair the damaged train tracks at a small rail station in an industrial park.
Nick – Nex – The salesman for the Breadwinners, who had a surefire business opportunity. A slick tongue and good business strategy means nothing when going up against a controlled economy, though.
Brownie – Von – A tinkerer familiar with a wrench as tool and weapon. A bit too fussy for his own good, and with, uh, Extreme Luck.
Adam – Skidz – Her taker brother vanished, so now she has to take up the taker life to care for her niece. She’s quick and on-edge, which is an asset on the job.
Chris – Decoy – The hero of Elevation, who played a crucial part in taking back the grain silos during an occupation. Definitely not dumb as a post.
Elevation is a Red Markets supplement written by our game master / market Sean Farris. Elevation comes with the fully fleshed out enclave of Elevation, along with the job lines seen depicted in this actual play series.
Where did we get all those cool new toys? Why Veblen Goods, of course. Veblen Goods is a Red Markets supplement cowritten by Sean Farris and Matt Campen of The Drunk & The Ugly podcast. Veblen Goods provides players with new tools, technology, weapons, vehicles and optional rules.
You may have noticed that we are playtesting new taker tough spots. Nick Schaake (Nex) created these and you can view them here.